Getting the Correct UV's

I’m writing plug-in for exporting triangle-based meshes from Solidworks bodies, and using ITesselation interface to get vertex and triangulation info.

But, I have a problem - I cannot get correct per-vertex UV information. ITessellation::IGetVertexParams returns data, which does not reflect real UV mapping.

Does anyone know, how to get real UV, to reproduce result’s of Solidworks rendering?

@artem might be able to answer this!

Thanks for posting for the first time @bob and welcome to the forum!