Can anyone tell me how to get broken views in drawings to behave correctly, in the context of trying to accurately place dimensions in sheet coordinates?
Outside of broken views, I basically always get the sheet coordinates I expect by multiplying an entity’s model coordinates by view.ModelToViewTransform, and just using x and y (Vertex.GetPoint is an exception).
Using the same process gives me very erratic results when my dimension-placing algorithm encounters a broken view. I have tried translating x values based on the difference between breakLine.GetPosition(0) and …(1) minus view.BreakLineGap, but either it’s not the right approach or I’m coding it wrong, because things are as wonky as ever.
[Thought I made headway but it didn’t pan out]